group 6 military vehicles
For entries in this group, any base or figures are not considered in your judging decisions even if they are present. Contestants should enter the Diorama Group for this. Judges are not to attempt to tally the score – this will be done programmatically by ModelBase. ModelBase weights the criteria based upon the table below. If a criteria element is not present draw a line through that element on the score sheet as shown below.
The Modelpalooza scoring system will automatically apply these percentages when your rating of 1-10 is entered into it. Each criteria element is to be scored individually as a separate item:
No award – score 1 or 2 out of 10 possible
Merit – score 3 or 4 out of 10 possible
Bronze – score 5 or 6 out of 10 possible
Silver – score 7 or 8 out of 10 possible
Gold – score 9 or 10 out of 10 possible
No award – score 1 or 2 out of 10 possible
Merit – score 3 or 4 out of 10 possible
Bronze – score 5 or 6 out of 10 possible
Silver – score 7 or 8 out of 10 possible
Gold – score 9 or 10 out of 10 possible
In this example, the hatches are closed – so no scoring was performed of the Interior criteria element. ModelBase compensates for these missing criteria by adjusting the scored criteria up in proportion. For clarification on what to consider in your scoring decision, see the following pages. ModelBase scored this entry as an overall 75 out of 100 possible points equating to a mid-range Silver Medal.
Criteria Scoring Guidance
Construction
“Construction” is defined as the technique used to: a) form component parts to their proper shape and size; b) fit component parts together properly; and c) join the component parts properly. Flash should be removed. Mold marks, sinks, copyright marks, and ejector pin marks should be eradicated. There should be no seams, glue marks or sanding scratches. Hollow areas and joints should be filled where necessary. Contour errors should be corrected. Scratch-built items or added detail on kits should be consistent in construction and detailing. If panel lines on joints show in one area the same effect should be seen over the entire model. Overly thick parts should be thinned down to scale size or replaced with suitable materials. On the windscreen and other clear areas there should not be white areas caused by overuse of glue. Gaps on tanks located around the hull between the idler and bogie wheels closed. Any holes in the bottom of motorized vehicles should be removed or filled.
Tracks/Wheels
“Tracks/Wheels” are defined as the areas of the vehicle required to provide its mobility. These include the wheels, bogies, suspension which supports the vehicle. There should not be gaps or overlap where track-ends meet. Road wheels should be flush on the track. Track pattern (cleats) should typically face the proper direction. Tracks should not bow in or out when viewed from the front or back of the vehicle. Tracks and road wheels should be properly aligned when viewed from the bottom, sides, and front. All wheels should rest on the mounting surface. On some vehicles, tracks sag between the idler wheels. The interior areas of road wheels should be detailed if they are visible. Wheels should have valve stems.
Interior
“Interior” is defined as the compartment(s) which occupants typically are seated during the vehicles use. If the interior is visible through windscreens or other openings, it should be furnished by the modeler. In some cases, the kit does not provide this and must be scratch-built or provided by after-market accessories. For example, a gun breech may be visible inside the turret if hatches are open. The dashboard should be appointed with gauges, dials, etc. Seat belts should be provided for the some vehicles. Gas and brake pedals should be added if the floor-board is visible. If visible and not provided by the modeler, the interior should be scored zero.
Paint and Finish
“Paint and Finish” is defined as the technique used to provide appropriate color, texture, and appearance to the model. Applied paint should be even and smooth, unless there is prototypical evidence to the contrary. No paint brush marks should be evident where not appropriate. Fingerprints or smudges imprinted in the paint, or of a different color, are major errors. Flat or gloss finishes should be consistent and appropriate to the context of the model. Demarcation lines between differing colored areas should be straight and crisp lines particularly on clear parts. Paint edges should be sharp and should not have a raised edge where tape was applied. Weathering and age effects should show concert for scale (i.e., size, location of paint-chipped areas), concern for the terrain and environmental factors the real model was exposed to. Color selection is a relative factor in the modeler’s representation of the vehicle. It should not be overtly obvious that it is incorrect unless supported by supplemental written evidence to the contrary. Although, real military vehicles may quickly fade due to exposure to the elements, maintenance, etc. Weathering should be proper for the model and not overdone. Lenses, such as side marker lights or tail lights, should be represented by clear plastic, possibly tinted as the real vehicle had.
Decals
“Decals” are defined as waterslide or dry transfer type designed to provide detailed markings, numbering, lettering, etc. to the model. Where such markings are designed and scratch-painted, they are still considered “decals” and should have the same properties. Edge decal film should not be readily apparent. There should be no silvering or bubbling under the decal. Decals should be aligned properly and of the correct scale size unless there is evidence to the contrary. Decals should be of uniform finish (important on kit-bashed models using multiple decal sheets).
Details
“Details” are defined as the properly rendered and to-scale detailed features of the model. Details should supplement the basic model and enhance the scale effect portraying it accurately. For example, wheel wells should be properly appointed (if necessary scratch-built) if displayed open. Electrical lines and cables should be added where required. Guns barrels, exhaust stacks, intakes, vents, etc., should be drilled out. Smaller items added to the model (i.e. weapons, munitions, accessories, etc.) should be in-scale or not noticeably different. External or internal stores on the model should have undergone the proper care construction and finish as the basic kit. After-market parts (photo-etched, white metal, resin, etc.) should integrate well with the basic model. Photo-etched parts which require forming should be precisely shaped and any surfaces that require building up to a thicker cross-section should be smooth and uniform. Antennae that are over-scale should be replaced or modified to be of proper dimension. Parts that are unrealistic-looking or coarse should be modified or replaced. Weld marks should be simulated where applicable. Valve stems should be used on any wheels. Rivets, nuts and bolts, etc. should be added where prominently featured on the real vehicle. Molded-on grab-handles, levers, tools, equipment, and screens should be replaced with three-dimensional items or undercut. Windshield wipers should be added where appropriate. Chassis detail should be added where viewable, such as brake lines, fuel lines from the gas tank to the fuel pump, etc. Tarps, bedrolls, chains, fuel cans, should be modeled in concert with the vehicle. If on-vehicle equipment is added, appropriate ropes or tie-downs to hold the article on should usually be present. If viewable, engine and engine compartments should be appointed with details required such as electrical wiring, firewall details, throttle linkage, water hoses, clamps, etc.
Criteria Scoring Guidance
Construction
“Construction” is defined as the technique used to: a) form component parts to their proper shape and size; b) fit component parts together properly; and c) join the component parts properly. Flash should be removed. Mold marks, sinks, copyright marks, and ejector pin marks should be eradicated. There should be no seams, glue marks or sanding scratches. Hollow areas and joints should be filled where necessary. Contour errors should be corrected. Scratch-built items or added detail on kits should be consistent in construction and detailing. If panel lines on joints show in one area the same effect should be seen over the entire model. Overly thick parts should be thinned down to scale size or replaced with suitable materials. On the windscreen and other clear areas there should not be white areas caused by overuse of glue. Gaps on tanks located around the hull between the idler and bogie wheels closed. Any holes in the bottom of motorized vehicles should be removed or filled.
Tracks/Wheels
“Tracks/Wheels” are defined as the areas of the vehicle required to provide its mobility. These include the wheels, bogies, suspension which supports the vehicle. There should not be gaps or overlap where track-ends meet. Road wheels should be flush on the track. Track pattern (cleats) should typically face the proper direction. Tracks should not bow in or out when viewed from the front or back of the vehicle. Tracks and road wheels should be properly aligned when viewed from the bottom, sides, and front. All wheels should rest on the mounting surface. On some vehicles, tracks sag between the idler wheels. The interior areas of road wheels should be detailed if they are visible. Wheels should have valve stems.
Interior
“Interior” is defined as the compartment(s) which occupants typically are seated during the vehicles use. If the interior is visible through windscreens or other openings, it should be furnished by the modeler. In some cases, the kit does not provide this and must be scratch-built or provided by after-market accessories. For example, a gun breech may be visible inside the turret if hatches are open. The dashboard should be appointed with gauges, dials, etc. Seat belts should be provided for the some vehicles. Gas and brake pedals should be added if the floor-board is visible. If visible and not provided by the modeler, the interior should be scored zero.
Paint and Finish
“Paint and Finish” is defined as the technique used to provide appropriate color, texture, and appearance to the model. Applied paint should be even and smooth, unless there is prototypical evidence to the contrary. No paint brush marks should be evident where not appropriate. Fingerprints or smudges imprinted in the paint, or of a different color, are major errors. Flat or gloss finishes should be consistent and appropriate to the context of the model. Demarcation lines between differing colored areas should be straight and crisp lines particularly on clear parts. Paint edges should be sharp and should not have a raised edge where tape was applied. Weathering and age effects should show concert for scale (i.e., size, location of paint-chipped areas), concern for the terrain and environmental factors the real model was exposed to. Color selection is a relative factor in the modeler’s representation of the vehicle. It should not be overtly obvious that it is incorrect unless supported by supplemental written evidence to the contrary. Although, real military vehicles may quickly fade due to exposure to the elements, maintenance, etc. Weathering should be proper for the model and not overdone. Lenses, such as side marker lights or tail lights, should be represented by clear plastic, possibly tinted as the real vehicle had.
Decals
“Decals” are defined as waterslide or dry transfer type designed to provide detailed markings, numbering, lettering, etc. to the model. Where such markings are designed and scratch-painted, they are still considered “decals” and should have the same properties. Edge decal film should not be readily apparent. There should be no silvering or bubbling under the decal. Decals should be aligned properly and of the correct scale size unless there is evidence to the contrary. Decals should be of uniform finish (important on kit-bashed models using multiple decal sheets).
Details
“Details” are defined as the properly rendered and to-scale detailed features of the model. Details should supplement the basic model and enhance the scale effect portraying it accurately. For example, wheel wells should be properly appointed (if necessary scratch-built) if displayed open. Electrical lines and cables should be added where required. Guns barrels, exhaust stacks, intakes, vents, etc., should be drilled out. Smaller items added to the model (i.e. weapons, munitions, accessories, etc.) should be in-scale or not noticeably different. External or internal stores on the model should have undergone the proper care construction and finish as the basic kit. After-market parts (photo-etched, white metal, resin, etc.) should integrate well with the basic model. Photo-etched parts which require forming should be precisely shaped and any surfaces that require building up to a thicker cross-section should be smooth and uniform. Antennae that are over-scale should be replaced or modified to be of proper dimension. Parts that are unrealistic-looking or coarse should be modified or replaced. Weld marks should be simulated where applicable. Valve stems should be used on any wheels. Rivets, nuts and bolts, etc. should be added where prominently featured on the real vehicle. Molded-on grab-handles, levers, tools, equipment, and screens should be replaced with three-dimensional items or undercut. Windshield wipers should be added where appropriate. Chassis detail should be added where viewable, such as brake lines, fuel lines from the gas tank to the fuel pump, etc. Tarps, bedrolls, chains, fuel cans, should be modeled in concert with the vehicle. If on-vehicle equipment is added, appropriate ropes or tie-downs to hold the article on should usually be present. If viewable, engine and engine compartments should be appointed with details required such as electrical wiring, firewall details, throttle linkage, water hoses, clamps, etc.
